Chapter 6
World Game
2I THINK YOU MAY FIND the physical design science revolution and its ‘‘software’’ outlined in my World Game thesis to be the most thorough, effective, and realistically feasible strategy for accomplishing sustainable physical and metaphysical success for all humanity, all to be realized within the shortest possible time.
3 In my book Fuller:1969ui[Fuller:1969ui] (E. P. Dutton, 1963) you will find my identification of the phenomenon wealth. Wealth consists of physical energy (as matter or radiation) combined with metaphysical know-what and know-how. The scientists make it clear that no physical energy of Universe gets lost—ergo, the physical constituent of wealth is cosmically irreducible. Experience teaches us that every time we employ our meta-physical know-what and know-how wealth, we always learn more. Experience can only increase—ergo, the meta-physical component of wealth can only increase, and totally integrated wealth itself can only increase.
4 From the comprehensively informed World Game viewpoint, those who have learned how to make money with money—which money can never be anything but a medium of wealth exchanging—have now completely severed money from its constant functional identity with real wealth. With their game of making money with money the money-makers and their economists continue to exploit the general political and religious world’s assumptions that a fundamental inadequacy of human life support exists around our planet.
5 These money interests are wrong. Because of (A) the constant increase in strength per pound of new metallic alloys, (B) the constant increase in horsepower per each pound and cubic inch of aircraft engines, and (C) the ever-increasing performance per pounds and cubic inches of new chemistries and electronics, in general we have the capability, which can be fully realized within ten years, of producing and sustaining a higher standard of living for all humanity than that ever heretofore experienced or dreamt of by any.
6 This is not an opinion or a hope—it is an engineeringly demonstrable fact. This can be done using only the already proven technology and with the already mined, refined, and in—recirculating physical resources.
7 This will be an inherently sustainable physical success for all humanity and all its generations to come. It can be accomplished not only within ten years but with the phasing out forever of all use of fossil fuels and atomic energy. Our technological strategy makes it incontrovertible that we can live luxuriously entirely on our daily Sun-radiation- and-gravity-produced income energy. The quantity of physical, cosmic energy wealth as radiation arriving aboard planet Earth each minute is greater than all the energy used annually by all humanity. World Game makes it eminently clear that we have four billion billionaires aboard our planet, as accounted by real wealth, which fact is obscured from public knowledge by the exclusively conceived and operated money game and its monopolized credit system accounting.
8 Wealth is, then, the already organized human capability and know-how to employ the fixed, inanimate, planetary assets and omnicosmically operative and only celestially emanating natural energy income in such a manner as to predictably cope with so many forward days of so many human lives by providing for their (1) protection, (2) comfort, and (3) nurturing, and for (4) the accommodation of the ongoing development by humans of their as-yet-untapped store of intellectual and aesthetic faculties, while (5) continually eliminating restraints and (6) increasing the range and depth of their information-accumulating experience.
9 The success of all humanity can be accomplished only by a terrestrially comprehensive, technologically competent, design revolution. This revolution must develop artifacts whose energy-use efficiency not only occasions the artifacts’ spontaneous adoption by humanity, but therewith also occasions the inadvertent, unregretted abandonment and permanent obsolescence of socially and economically undesirable viewpoints, customs, and practices.
10 This design revolution must employ world-around, satellite-interlinked, data-banks-and-computer-accomplished conversion of present-day, exclusively geocentric, Spaceship Earth wealth accounting by synchronizing our planetary economic affairs with the cosmic, inter-stellar, intergalactic, complex family of physical, time-energy behavior laws, demonstrated by astrophysics to be synergetically in economic governance not only throughout our Milky Way’s 100 billion stars, but also throughout the two billion additional such galaxies now discovered and observed by astrophysics within our phototelescopic range. Little planet Earth of our small star the Sun is not exempt from the inexorable, synergetic integration of the complex of time-energy, electromagnetic, chemical structuring and destructuring’s inventory of the intertransformative laws that govern the generalized, re-generative economic-investment system of the physical and metaphysical assets of what physics now finds to be an eternally regenerative, 100-percent-efficient scenario Universe.
11 Simultaneous ‘‘shooting the works’’ of the biggest atomic explosions mutually deliverable by the most powerful long-range weapons systems of the most powerful political systems on planet Earth-designed to reinforce their exclusively politico-economic accounting concepts-can produce less than a visible twinkle in the galactic theater. Obviously Universe is not saying, ‘‘We cannot afford another galaxy—let alone another star—let alone another terrestrial crew of cosmically invisible human information-harvesting and -processing functionaries, whose problem-solving capabilities are being strangled by ignorant fears and selfishness aboard tiny planet Earth.’’
12 Scientifically faithful, synergetically integrated, time-energy, electrochemical process accounting shows that it costs energetic Universe more than a million dollars to produce each gallon of petroleum when the amount of energy as heat and pressure used for the length of time necessary to produce that gallon of petroleum is charged for at the New York Con Edison Company’s retail kilowatt-hour rates for that much electricity.
13 About 90 percent of all U.S.A. employment is engaged in tasks producing no life-support wealth. These non-life-support-producing employees are spending three, four, and more gallons of gasoline daily to go to their non wealth-producing jobs—ergo, we are completely wasting $3 trillion of cosmic wealth per day in the U.S.A.
14 In real, energy-time, know-how accounting of wealth the planet Earth’s four billion billionaires have not yet been notified of their good fortune. Their heritage probating is being postponed by the lawyers for the now inherently obsolete power structures of all kinds—religious, political, financial, professional, and academic—all of which exploitative systems are organized only to take biased advantage of all scarcities, physical and metaphysical.
15 Evolution has now accelerated into revolution, which, if it goes bloody, will render all humanity extinct, but if it goes via the design revolution, all humanity will win. This is a new kind of revolution; it is one that, instead of revengefully pulling down the top fortunate few, will elevate all the heretofore unfortunates and the fortunates alike to new and sustainable heights of realized life far superior to those previously tenuously attained by the most privileged few.
16 World Game comprehensively details that which individual humans must do to realize total success for all and do so within the critical time limit, before humanity passes the point of no return en route to self-extinction.
19 Quickly reviewing the earliest large-scale wealth trading by humans, payments were made in ‘‘kind’’—that is, with livestock that could be driven from here to there. Most valuable were cattle. When ‘‘money,’’ or heads of cattle (known as capital, capita meaning ‘‘head’’ in Latin), was loaned to enterprisers, the latter’s cattle were held by the lender as collateral until the enterprise venture was completed. The interim birth and growth of calves into cattle became the ‘‘interest’’ on the loan to be paid by the borrower to the lender of the venture’s working capital.
20 Much later, metal money replaced the cattle. The concept of interest due to the loaner persisted, but since metal does not breed more metal, the interest paid reduces the real-wealth value of the collateral when returned to the borrower.
21 As the scale of long-distance trading exceeded the distances to which the cattle could
be driven, the trading shifted primarily into water-borne ships. Ships carry far greater
loads than can humans or beasts of burden. In the earliest days of international trading by
ships cattle were used as ‘‘money.’’ This became increasingly impractical, and the
Phoenicians invented iron money in the form of miniature bullhorns. With metal as money
there swiftly developed a world-around preference for gold, due to its scarcity
and easily recognized weight per volume as well as its nontarnishability. World
trading ships carrying gold soon became prey to hijacking pirates. As mentioned in
our ‘‘Legally Piggily’’ chapter, Change: Add ref to
Chpt 3 when the British Empire came into world-around and century-enduring
supremacy in 1805, its administrators made trade treaties with countries from
every region of the world. Thereafter both sides kept their trading on books
of import-export accounts that were balanced annually, and the debtor nation
paid the other by shifting their gold deposited in a London bank to the other’s
London bank, thus keeping the gold off the ships-ergo, out of reach of small-time
pirates.
22 This is how what is known as the international ‘‘balance of trade’’ originated with the powerful industrializing countries of Europe; although rich in technical experience and inventive ‘‘know-how,’’ they lacked an adequate supply of fundamental metallic and other resources with which to re-alize the industrial potentials for their inventions. They were motivated to establish military supremacy over non-industrialized countries in Africa, South America, and the Far East, within which countries the European scientists found the metal ores essential to their industries.
23 Present-day Ghana provides a good example of the foregoing. Ghana is rich in bauxite—the ore from which aluminum is extracted by electrolytic refinement. Ghana also has the Volta River and its basin. The Ghanaians, however, did not know of the convertibility of bauxite into aluminum. Americans with vast capital came into Ghana, arranged to have all the inhabitants of the Volta River basin banished from that basin, then built one of the world’s largest hydroelectric dams there. They used the electricity thus generated to convert the Ghanaian bauxite (which was just so much dirt to the Ghanaians) into aluminum ingots. These ingots were, and as yet are, shipped to America and Europe, where the aluminum is transformed into airplanes, cooking utensils, etc., and sold back to the Ghanaians and others around the world at such a markup in price that the Ghanaians’ balance of import-export trading finds them ever deeper in debt to those countries that ‘‘developed’’ their natural resources. The societies in the manipulating countries call these source people ‘‘the underdeveloped countries’’ or ‘‘the Third World.’’
24 There can be no planetary equity until all the sovereign nations are abolished and we have but one accounting system-that of the one family of humans aboard Spaceship Earth.
25 Ample food and growing capacity exist on our planet to feed well every world human. But the sovereign nations and their international-trade-balancing system, and the individual hoarders of foods and other goods within the separate nations, prevent the distribution of the foods.1
27 World Gaming discloses that humanity will perish on this planet if the sovereignty of nations is not abandoned and if the World Game’s world around computerized time-energy accounting is not forthwith inaugurated. The first step in bringing about the desovereignization will be the closing of the gaps in the world electric power grid. The world-unifying electric power accounting will be the beginning of the omnienergy accounting for world economic management.
28 World Game is a continuing scientific research and physical-prototyping development. It is devoted to progressive discovery of how most efficiently and expeditiously to employ (1) the total world-around resources, (2) total accumulated knowledge, and (3) the total already-produced technological tooling of Spaceship Earth, all three to the ever-advancing equal advantage of all its present and future passengers.
29 World Game is the antithesis of World War Gaming as played by the joint chiefs of staff of the world’s most powerful sovereign nations’ respective military, air, and naval establishments. Predicated upon the British Empire’s post-Magellan, historically first, spherical, world-around empire and its first ‘‘inventory of vital statistics of the world,’’ as assembled in 1805 by the East India Company College’s professor of political economics, Thomas Malthus, and his findings therefrom which we have already described.
30 World War Gaming, in contradistinction to World Gaming, assumes Thomas Malthus’s theory that there exists a lethal inadequacy of life support on our planet. World War Gaming also assumes Darwin’s ‘‘survival only of the fit-test’’ to be ruling evolution. As already mentioned in Chap-ter 3, this is why the United States and the U.S.S.R. have jointly spent over $200 billion annually for the last thirty years ($6 trillion total) to buy science’s most effective means of destroying their respective ‘‘enemies.’’ World War Gaming is the consequence. World War Gaming employs the ever-evolutingly-advancing, most comprehensive and incisive, scientifically and technologically feasible capabilities to develop and mass-produce weaponry systems that will ever more swiftly devastate all enemy life-support artifacts and kill ever more enemy people at ever greater ranges in ever shorter periods of time.
31 In contradistinction to the inherently vast wastage of World War Gaming’s objectives, World Gaming takes advantage of ephemeralization-technology’s ever-higher-strength-per-weight metallic alloys and chemistries and ever-more-comprehensively-incisive-and-inclusive electronic circuitry performances per volumes and weights of apparatus used—and employs ever-progressively—less weight and volume of materials, ergs of energy, and seconds of time per each technical function accomplished and employs those ever improving functions to produce ever more advanced livingry artifacts instead of the killingry weapons of World War gaming.
32 World Game assumes evolutionary stages of advancement of its successive systems of production, distribution, maintenance, design improvement, world-around integrating, precision tool-automating, and mass-producing of its ever-advancing livingry service. All these successive prototype stages of development are based on my fifty-two-year-maintained omnihistory inventory of world resources (both physical and metaphysical) and my inventory of technical trendings and progressively evoluting human needs—both group and individual.
33 World Game’s now clearly demonstrated capability to produce the higher-than-ever-before-experienced living standard means an ever-healthier, ever-less-environmentally-restrained, ever-better-informed and -comprehensively-educated, ever-more-thoughtfully, -spontaneously, and -cooperatively-productive total humanity operating as an ever-more-mutually intertrusting and -interconsiderate world family, living in an ever-more generous and less wasteful way, at an ever-more-foresighted and-comprehensively-anticipatory level; engaged in ever-more-constructive initiative-taking and co-operative intersupport of one another’s initiatives and explorations; an ever-more-truly omniloving, classless, race-less, human family of Earth’s planetarians—all engaged competently in local Universe information-harvesting and in local Universe problem-solving, in successful support of the 100-percent integrity of eternally regenerative Universe, that being the function in Universe that World Game assumes occasioned the inclusion of humans and their generalized-principles-discovering-minds in the design of Universe.
34 Technical artifacts, invented and produced by humans, employing generalized scientific principles of Universe—such as the principles of leverage, optics, magnetics, mass attraction, etc.—to cope successfully with life challenges varying among lethal, difficult, tolerable, or benign environmental conditions, constitute any and all differences existing between the life activities of originally naked humans in a few mid-ocean tropical ‘‘Gardens of Eden’’ on planet Earth three million years ago and the lifestyles of humans today in skyscraper cities or in space suits exiting from their Moon-landed, space-rocketed capsule to bring back to Earth sample rocks from the Moon environment, all the while being intimately satellite-relay-televised in color to one billion people on a planet 320,000 miles away from the Moon-landed astronauts, the one billion viewers being situated in their environment-control homes around planet Earth, as those viewing Earthian billions and the Moon-landing astronauts alike are being vitally sustained by foods grown elsewhere than where they live, which foods are preserved and shipped in environment-controlling cans and packages or in artifact-produced frozen or dehydrated conditions.
35 World Game’s design science employs all the known generalized principles and technical inventions and invents others where artifacts adequate for solving the newly emerging and foreseeably arising problems do not as yet exist. World Gaming, incorporating ever-more performance per function and higher energy efficiencies with ever-less pounds and volumes of resources, continually re-designs the artifacts and technical systems employing those ever-improving materials.
36 World Gaming recognizes that there are no unnatural materials. If nature permits their chemical-element associabilities, the materials and their functionings are natural. If nature does not permit or bring about their associability, they cannot exist. The substances permitted by nature may be unfamiliar to humans, but they are never unnatural—i.e., ‘‘synthetic.’’ World Gaming notes that humans’ fear of the unfamiliar often prevents realization of humanity’s imminent acquisition of improved living conditions for everyone.
37 World Gaming takes advantage of the ever-changing world-resource patterns, such as that of steel and other metals scrapped from obsolete buildings and machinery as the latter’s designs are made obsolete by the latest military-and-naval-produced hardware. Scrap of the discontinued hardware constitutes new high-grade ore mines existing entirely above ground. As an example: there are no tin mines in the United States. All tin came originally either from England, Malaysia, Bolivia, or Tanganyika. Tin was first used for making bronze, then pewter utensils, then for tinning bathtubs and cans, next for babbitting of machinery bearings, soldering. Outperformed by newer, more effective technologies all of these early tin uses became obsolete, and that tin was recovered. Since 1940 U.S. aeronautical production tooling has involved so much tin in its soft tooling phases that the inventory of ever-remelted tin of the U.S. aircraft industry and its swift-design-change-accomodating ‘‘soft-kirksite’’ toolings is now (1980) greater than that remaining in the world mines—ergo, the U.S. requires no further purchases of foreign tin. Having originally no tin mines, the U.S. has an above-ground source of tin that is now the world’s largest tin ‘‘mine.’’ World resource maps showing only the tin-in-the-ground mines are completely misinforming. World war gaming and those economic advisors of leading governments use only the in-the-ground-mine data.
38 As noted earlier, there are 100 dots on the Dymaxion Sky-Ocean Map, which is always used as the ‘‘playing field’’ in playing World Game. Each dot represents forty-four million people, that being 1 percent of the 4.4 billion humans now (1980) aboard Spaceship Earth.
39 Each dot is located at the geometrical center for the forty-four million people it represents. As the dots show, approximately 90 percent of humanity live north of the equator. The 10 percent who live south of the Equator live very close to it. Humanity is a ‘‘northern hemisphere’’ creature and is now about to integrate over the North Pole into a one-town world. We have entered a north-south, air-and-space-vehicle, world traffic pattern and are swiftly abandoning yesterday’s east-west ship and railway pattern. As the doing-more-work-with-less-pounds-of-material invisible revolution keeps advancing, we have ever-more-powerful and greater-weight-and-capacity air vehicles to carry the ever-more-efficient and -lighter machinery and structures, which classes of goods were once so heavy as formerly to be shippable only by sea or rail.
40 As mentioned earlier, all the great rivers of the Earth are clearly shown on the world map. The source of these rivers’ water supply to 54 percent of humanity comes from a vast frozen reservoir atop the Himalayas-only a small fraction of this potential waterpower has as yet been dammed for hydroelectric generation and irrigation system development. With such hydro development the 54 percent of humanity in China, Southeast Asia, and India will all become physically prosperous in high degree. Like-wise, the great, as-yet-undeveloped hydroelectric and irrigation systems of the other continents are clearly demonstrable as holding high standards of living to be realized for all humanity.
41 It is engineeringly demonstrable that there is no known way to deliver energy safely from one part of the world to another in larger quantities and in swifter manner than by high-voltage-conducted ‘‘electricity.’’ For the first half of the twentieth century the limit-distance of technically practical deliverability of electricity was 350 miles. As a consequence of the post-World War II space program’s employment and advancement of the invisible metallurgical, chemical, and electronics more-with-lessing technology, twenty-five years ago it became technically feasible and expedient to employ ultra-high-voltage and superconductivity, which can deliver electrical energy within a radial range of 1500 miles from the system’s dynamo generators.
42 To the World Game seminar of 1969 I presented my integrated, world around, high-voltage electrical energy network concept. Employing the new 1500-mile transmission reach, this network made it technically feasible to span the Bering Straits to integrate the Alaskan U.S.A. and Canadian networks with Russia’s grid, which had recently been extended eastward into northern Siberia and Kamchatka to harness with hydroelectric dams the several powerful northwardly flowing rivers of northeasternmost U.S.S.R. This proposed network would interlink the daylight half of the world with the nighttime half.
43 Electrical-energy integration of the night and day regions of the Earth will bring all the capacity into use at all times, thus overnight doubling the generating capacity of humanity because it will integrate all the most extreme night and day peaks and valleys. From the Bering Straits, Europe and Africa will be integrated westwardly through the U.S.S.R., and China, Southeast Asia; India will become network-integrated southwardly through the U.S.S.R. Central and South America will be integrated southwardly through Canada, the U.S.A., and Mexico.
44 Graphs of each of the world’s 150 nations showing their twentieth-century histories of inanimate energy production per capita of their respective populations together with graphs of those countries’ birthrates show without exception that the birthrates decrease at exactly the same rate that the per capita consumption of inanimate electrical energy increases. The world’s population will stop increasing when and if the integrated world electrical energy grid is realized. This grid is the World Game’s highest priority objective. (See Fig. 36.)
45 FIGURE 36.
46 Birthrate and Energy Production
47 There is no single power source around Earth so great as that of the wind. But winds do not blow in synchronization with the time patterning of human needs. Generating electricity when the wind blows and feeding it into batteries and withdrawing the charge when needed involves a 75-percent in-and-out loss of the electrical energy. Since 1975, when it was an efficient but new practice, all fifty U.S.A. states have been required by federal regulation to allow individual windmill owners to feed their windpower-generated electric current directly into the local utility power lines. The individuals get credited for their input on their monthly electricity bills. This practice was developed by Windworks of Wisconsin, which in turn was founded by a mid-1960s World Game prototyping operation. It has been found that with in a 100-mile radius a wind is always blowing. Windmills installed around the world converting their direct current into alternating current and feeding the electric energy into the world network can harvest the planet Earth’s prime daily energy income source—the wind—and adequately supply all the world’s energy needs.
48 With the world’s prime resources and its people and its potential integratabilities evidenced by World Game’s world map, obvious design science inventions are called for, such as a ‘‘backbone’’ irrigation canal from the Himalayas leading south along the central highlands of the Indian continent, wherewith all the frequently devastating droughts would be eliminated for India’s one-eighth of all humanity.
49 With such comprehensive viewability as is provided by World Game and its Sky-Ocean World Map, it is quickly realized that (with a few rare exceptions) humanity need do very little further mining. The metals already scrapped from obsolete machinery and structures, which recirculate on a sum-total-of-all-metals-average every twenty-two years, are now able to do so much more work with ever less weight per each given function with each recirculation as to make the present scrap resources of almost all metals adequate to take care of all humanity’s forward needs.
50 While World Game discovers and identifies the world income energy sources, 2 it is also concerned with using the energy income in the most efficient technologies. In producing liquid-fuel-energy-powered engines, World Game’s design science must pay attention to the fact that reciprocating engines such as are installed in all our auto-mobiles are only 15-per cent efficient, turbines are 30-percent efficient, jet propulsion engines are 65-percent efficient, and fuel cells are 80-percent efficient. Due to inefficiently designed technical equipment and building technology, the overall mechanical efficiency of the United States economy is in 1980 only 5 percent. This means that for every one hundred units of energy consumed, ninety-five units go unused—‘‘down the drain.’’
52 Using only proven and now-available technology, it is feasible to increase the overall efficiency to 15 percent. This alone would reduce our overall energy consumption by two-thirds.
53 There are two kinds of objective engineering designing: objects that consist of a plurality of intercomplementarily moving parts (machinery) and those that do not (structures). Mechanical efficiency denotes the percent of work effectiveness accomplished by the machine per units of energy consumed. Structural efficiency relates to the functions, strength, and durability accomplished per each unit of weight of material involved.
54 Humanly occupied environment-controlling structures have many energy-wasting features, all of which are highly correctable. In designing the environment-controlling structural enclosures, World Game’s design science heeds the following facts:
55 (A) Spherical structures enclose the greatest volume with least surface.
56 (B) Geodesic spherical structures, which are inherently omnitriangularly framed entirely of great-circle chords, give the strongest structure per weight of materials employed.
57 Amongst the geodesic great-circle spherical structures, those based on the discontinuous compression, continuous tension-‘‘tensegrity’’ - icosahedra give the most environmental enclosure per pound and volume of material employed.
- (A)
- Every time the linear dimension of a symmetrical structure is doubled (i.e. 1 -+ 2) the surface area of the enclosure increases at a two to the second-power rate (i.e., 22), while the environment-controlling structure’s volume increases at a two to the third-power rate (i.e., 23). Wherefore, every time a geodesic dome’s diameter is doubled, it has eight times as many contained molecules of atmosphere but only four times as much enclosing shell—ergo, each progressive doubling of dome diameters halves the amount of enclosing surface through which each molecule of interior atmosphere may either gain or lose energy as heat. (See ‘‘Old Man River’s City’’ project, pp. 703-718.) Whole cities are most efficiently enclosed under one large dome.
- (B)
- Every time we enclose a geodesic dome within a greater-diametered geodesic dome whose radially concentric interspacing is greater than the depth of the frost penetration of that area, while at the same time avoiding use of any metal interconnections between the inner and outer domes’ structuring, the heat losses and gains of the innermost domes are halved in respect to those of non-domed-over domes of the same dimensions.
- (C)
- If in producing the geodesic domes-within-domes we make them transparent or translucent on their sunny side and opaque and inwardly reflecting on the nonsunny side, they will entrap progressively greater amounts of Sun energy as heat for longer and greater periods of time as the diameters are increased.
- (D)
- If growing vegetation—i.e., trees, vegetables, corn, sugar, ground cover, etc.—is planted within the dome, the photosynthetic conversion of Sun radiation into hydrocarbon molecules will chemically and simultaneously convert the monoxide gases given off by human occupants into human-supporting (air) atmosphere, thus eliminating all necessity for windows or air conditioning apparatus, and harvest hydrocarbon molecule-trapped energy as food or as fuel alcohol energy.
- (E)
- If the wind drag of buildings is employed to turbine-convert wind power into tank-stored compressed air, the latter may be stored within the space between the inner and outer domes’ skins as low-pressure atmosphere in quantities adequate to pneumatically and evenly distribute any concentrated outer cover loadings throughout all the tensional components of the geodesic-tensegrity structures.
58
FIGURE 37.
59 Former Hughes H-4 Hercules Hangar Dome, Long Beach Harbor, CA, USA. Dome is now a cruse ship terminal.
61 FIGURE 38.
62 Illustration depicts use of the Bernoulli effect as applied to a geodesic dome. Upward draft is caused by solar heating of outside surface which then heats nearby surrounding air. The warm air rises creating a thermal column. Air is sucked out of the large openings at the ground level causing reduced pressure inside the dome. Reduced pressure causes air near top vent to rush in through small opening. Increased flow of air through small opening cools the incoming air. 481
- (I)
- As the Sun’s radiation is outwardly and diffusingly reflected by the dome structure’s convex outer surface, vertical thermal-column movements of the Sun-heated outside atmosphere develop, which spirally rising columns of heated atmosphere will draw air out from under the dome’s large lower-edge summertime openings, which voluminous outward drafting in turn pulls air into the dome through the small cross-sectioned ventilators at the dome’s apex. This pressure differential between the small air entry and large exhaust openings produces the Bernoulli chilling effect, which in hot weather will swiftly cool the dome’s interior atmosphere. World Game has proven this in geodesic domes at the African equator.
- (A)
- It is clearly demonstrable that the conversion of wind power by dome-within-dome, drag-operated air turbines will power the compressing and tank storage of air and will thus produce ample power to operate a pneumatic-tool system for all mechanical operating needs within the dome. Pneumatic tools avoid the human-electrocution perils of electrically operated domestic technology.
- (K)
- Sum-totally it is now demonstrable that properly designed domes within domes become energy-harvesting machines that provide more energy than is needed for the high-standard life support of their human occupants,wherefore such dwelling machines may become exporters of energy in variously stored and controlled forms, such as alcohol.
- (I)
- It has been satisfactorily demonstrated that the reflective, concave inner surface of the geodesic, dome-within-dome, environment-controlling shells will act as parabolic, Sun-radiation concentrators, focusing the Sun radiation income into heating of a circularly arced, liquid-containing pipe, whereby the Sun’s heat may be stored liquidly in vacuum-enclosed subterranean tanks for subsequent use in a variety of ways. The by-product heat from the air compressing is used to heat water stored in the same reservoir.
- (A)
- World Game’s design science treats the tensegrity-structured, dome within-dome geodesic environment controls as comprehensive energy harvesting, -storing, and -exchanging devices. Typically, the vegetation most efficiently employed includes the growth of corn and the ‘‘winged bean’’ in the sunlight area and mushrooms in the hot, dark areas.
- (N)
- Radiotelephones and income-energy generators render the dwelling machine semiautonomous.
- (A)
- Two sanitary devices as described earlier render the environment controls
independent of water-supply lines and sewage-carry-away systems:
- 1.
- the fog gun for cleaning the human skin and all other surfaces with a high-pressure air gun into whose airstream small amounts of atomized water are fed;
- 2.
- the carton packaging and mechanized, convey-away system of human wastes to be delivered to elsewhere-located fertilizer or gas-generating works or to anaerobic methane gas and dry fertilizer-generating equipment of the dwelling machines themselves.
63 These two devices eliminate all wet plumbing, which has been responsible for breeding most of all the infectious bacteria heretofore entering human abodes, while also eliminating the infectious splashback feaure of water-filled bowls and their water-flushed toilets.
64 World Game finds that wealth measures the degree to which humans have used their minds to discover scientific principles and have used those principles to invent artifacts and environment-controlling and -implementing, complex-artifact systems which, as powered only by daily energy income, can be demonstrably shown to be able to take care of given numbers of people for given numbers of forward days. ‘‘Taking care’’ of humans means to pro-vide them with ‘‘pleasingly,’’ healthily, satisfactorily stabilized environmental conditions under all of nature’s known potential variables while adequately feeding them, giving them medical care, increasing their degrees of freedom, and increasing their technological options (see Operating Manual for Spaceship Earth).
65 As already mentioned, World Game finds that the world’s wealth and its medium of interchanges—i.e., the world’s monetary accounting systems-have been divorced from one another. Those bankers and insurance-company managements that have learned how they may legally employ to their own exclusive advantage—the vast magnitudes of savings of real wealth deposited with them by those who have produced the wealth and who are quite unaware that those deposits are taken out of the bank and loaned out at swiftly increasing interest rates to others in such quantities as to underwrite the magnitude of purchasing, production, and sale of products that can be produced only by the involvements of such vast magnitudes of real-wealth tokens, and may therefore overpower all wealth capabilities of any of the individual depositors of the savings-account deposits of the real-wealth products.
66 World Gaming requires progressive inventorying of condensed recalls of already introduced major concepts and their integration with one another, plus additional new concepts to produce newer and greater synergetic realization.
69 In the reality of physical-resource and knowledge potential we have four billion billionaires on our planet, the probating and delivery of whose legacy, as amassed by the more-with-lessing contributions and loving sacrifices of all humans in all history, has been postponed by the game of making money with money by those who as yet misinformedly operate on the 1810 Malthusian assumption that ‘‘humanity is multiplying its population at a geometric rate while increasing its life-support foods, etc., only at an arithmetic rate’’—ergo, the money-makers assume that there is nowhere nearly enough life support for all. Malthus said the majority of humans are designed to suffer and die far short of their potential life-span. Darwin’s ‘‘survival only of the fittest’’ dictum has combined with that of Malthus to persuade the ‘‘haves’’ to be intelligently selfish and to legally fortify their ‘‘have-ness’’ position against the ‘‘have-nots.’’
70 With legal planning of their lawyer-advised banking leaders, the ‘‘haves’’ have now succeeded in cornering all the world’s monetary gold as well as the preponderance of the world’s petroleum sources-along with their refineries and world-around petro-delivery systems together also with acquisitions of all the atomic power-generating plants, originally paid for by the U.S. taxpayers-and thereafter in severing the monetary system from the wealth system while marking up the negotiable equity value of gold and petroleum tenfold. They also have contrived their own game of international monetary banking of international balances of trade and credit accounting, greatly aided by the priorly established existence of 150 ‘‘sovereign’’ nations around planet Earth.
71 The division of world political power into 150 sovereign nations is a consequence of thousands of years of successive and individually independent contriving of history’s most powerful leaders. The number-one strategy of the successful leaders of history’s successively established supreme socioeconomic control systems has al-ways been to induce the spontaneous self-divisioning of those designed to be conquered and to keep them spontaneously self-dividing and their divisions lethally interarrayed against one another in order to keep them conquered. The longer the self-divisionings can be self-perpetuating, the more spontaneously are the divisions accepted institutionally by the successive generations as being ‘‘natural’’ divisions, seemingly as inherently and individually existent as are different hills, valleys, rivers, and biological species. The prime vulnerabilities of humanity, which make it subject to spontaneous self-dividing, are those of different speech patterns, skin color, religions, social customs, class or caste systems, political preferences, and all varieties of individually unique ‘‘troubles,’’ suffering, and discontent.
72 The historical consequence of this aeons-ago-commenced employment of this grand strategy of ‘‘divide to conquer and keep divided to keep conquered’’ ac-counts for the ‘‘natural’’ acceptance today by world peoples of the seemingly ‘‘God-given’’ existence of 150 sovereign nations of the world and their respective geographical division of all the world’s dry land (as well as for all the specialized categories of human activities). This prime strategy of supreme-power wielders accounts for all the many local political divisions within the sovereign nations as well as for all the religions and for the officially encouraged maintenance of the many languages and proud maintenance of local dialects. Above all that number-one strategy accounts for the emotionally enflamed maintenance of the concepts of different races and classes of human beings and their division into highly specialized categories as ‘‘culturally’’ maintained by the various systems and power structures over all the highly educated individuals and those intellectuals who, if not focused professionally on highly specialized subjects, might otherwise—as comprehensivists—seem potentially dangerous to the rulers.
73 It is highly relevant to the foregoing that in 1959 science had incontrovertibly demonstrated that all the known anthropological and biological case histories comprehensively and scientifically explored show that the extinctions of all human tribes and of all biological species have always been brought about by overspecializations resultant upon either willful or environment-induced inbreed-ing. If, for instance, we inbreed—by mating two fast-running horses—there is the mathematical probability of concentrating the fast-running genes but also of breeding in this special capability only by inadvertently breeding out the general adaptability to cope with the infrequent high-energy-concentrating events. For example, exquisitely designed birds’ wings are a hindrance in walking, and the long bills of wading birds, which are perfect for marshland foraging, are relatively useless in other less specialized feeding. Generalized adaptability is needed to cope with large changes in the environment. Here lies the present chief peril of the human passengers on Spaceship Earth.
74 World Game makes it clear that the world electrical systems’ energy-network integration and its comprehensive powering of automated, special case machinery would most effectively counter the peril of overspecialization of the humans and would introduce the omni-Universe-operative, time-energy, kilowatt-hours-per-year, commonwealth accounting system. This cosmic accounting will computer-establish the up-to-the-moment-realized cosmic-energy-income-harnessing thus far accomplished; and the technical-efficiency levels attained in the various energy-employing technologies operative around the world; and the resultant per capita individually employable world commonwealth facilities; and the per capita ‘‘consumable,’’ ‘‘employable,’’ and ‘‘enjoyable’’ ‘‘credits’’ in respect to any specific consumables, commodities, services, conveniences, or tools as manifest on the satellite-relay-integrated world computers and as individually called for and read out on each individual’s electronic computer ‘‘credit card.’’ The individually available information will govern the individual’s design science choices of the highest relative-efficiency systems to be employed. It will also tell people whether they can do this or that, and if so, how they can go most swiftly-for instance, from New York to Australia-and will ‘‘book’’ a travel reservation and will prepay the bill for the travel accommodation. All such information is continually computer-integrated to produce the commonwealth evaluations and their read-out-ability on world-individual’s pocket-computer ‘‘credit card.’’ These will always register the world individual’s share of the ever-increasingly- employable technological savings reserves and their respective technologically operative capabilities. With humanity employing such a world-around, satellite-relayed, and world-integrated computer accounting system, the world can, overnight, physically realize the ‘‘Omnibillionaire Commonwealth’’ of its humans.
75 Because (1) the interalloying of metals produces the invisible revolution of ever-higher-strength and -durability performance per pound of material employed, and because (2) the ever-higher performances produce new conditions of technological challenge, new alloys and new atomic circuits are progressively discovered and developed to provide ever-more-satisfactorily-advanced performances, and because (3) the structures and energy-operated machines using the ever-improving metal-alloy capabilities progressively make obsolete the older machines and structures, the latter become progressively scrapped and melted. It is World Game’s concern to see that the progressively recovered metals are alloyed anew in ever-higher-performance atomic arrangements and are ever more promptly re-employed in new machinery and structures of ever-higher performance with ever-less weights and volumetric bulks. This progression is known in World Gaming as ‘‘Ever-Progressively-Accelerating Ephemeralization.’’
76 Wherefore: with every accelerated scrapping, recovery, and recirculation the same basic metals and the alloys of those metals progressively serve the needs of ever more people at ever-higher standards of performance. Thus we discover that the world’s already-mined and -used, ever-recirculating metals become the technologically regenerative, universal ‘‘bloodstream’’ for realizing the ever-improving know-how of human advancement of its ever-increasing ability to cope with vital challenges. The metals, and chemistries in general, have thus become the recirculatable medium upon which is loaded the new, advanced design science inventions resultant upon progressively advancing experiences and knowledge of humanity regarding how to cope more effectively with life’s evolutionarily successive challenges.
77 Within the twentieth century this invisible revolution of ‘‘continually learning how to do more with the same’’ or ‘‘more with less’’ resources (metallurgically, electronically, chemically, mechanically, structurally, aerodynamically, and hydrodynamically) has in only three quarters of the twentieth century brought 60 percent of humanity into enjoying a vastly more effective, healthier, and more realistically informative means of coping with life’s challenges than was experienced by the most powerful monarch or financial or political potentate of 1900; furthermore, during this eighty years of time the world population has doubled, wherefore the gain has been 120-fold. During this same twentieth century’s first eight decades life expectancy has been doubled for the 60 percent thus advantaged, and the range of their everyday travelability has twenty-folded. During those same eighty years that 60 percent of humanity has gone from 90-percent illiterate to 95-percent literate. They are no longer locally rooted peoples. They are on their way to becoming omni-world-around living humans preoccupied with local Universe’s evolutionary affairs. In 1948 the average U.S. family moved ‘‘out of town’’ every five years. In 1978 they moved every three years.
78 In 1970 the percent of those unprecedentedly advantaged passed the 50-percent mark. Since 1970, and for the first time in history, the majority of humanity has become widely traveling ‘‘haves,’’ in contrast to the previous multimillions of years of 99 percent of all humans being locally rooted ‘‘have-nots.’’ The number of U.S.A. millionaires quintupled in eight years—from 110,000 in 1971 to 550,000 in 1979.
79 The plotted curve of the rate of gain for increasing proportions of all humanity being thus swiftly advantaged by the doing more for more people with less and less matter and energy per function—all accomplished with computers, satellites, alloys, etc.—indicates that 100 percent of all humanity will be thus advantaged before 2000 A.D. In less than twenty years (less than one generation) all humanity is scheduled by evolution (not by any world planning body) to become physically more successful and metaphysically more interestingly occupied than have any humans ever been in all known history-provided that humanity does not commit ignorance-, fear-, and panic-induced total-species suicide.
80 Why might they panic? All the present bureaucracies of political governments, great religious organizations, and all big businesses find that physical success for all humanity would be devastating to the perpetuation of their ongoing activities. This is because all of them are founded on the premise of ameliorating individual cases while generally exploiting on behalf of their respective political, religious, or business organizations the condition of nowhere- nearly-enough-life-support-for-all and its resultant great human suffering and discontent.
81 Reason number two for fear-wrought panic is because all of the 150 nations of our planet are about to be desovereignized by evolution; that is, they are about to become operatively obsolete—about to be given up altogether. There are millions in the U.S.A., for instance, who on discovery that their government was about to become bankrupt and defunct would become activist ‘‘patriots,’’ and might get out their guns and start a Nazi movement, seeking dictatorially to reinstate the ‘‘good old days.’’ If people in many of the 150 nations succeeded in re-establishing their sovereignties and all the customs-barrier, balance-of-trade shacklings, it would soon be discovered that the 150 nations represent 150 ‘‘blood clots’’ imperiling the free interflowing of the evolution-producing metals and products recirculation as well as of the popular technical know-how disseminating.
82 We have today, in fact, 150 supreme admirals and only one ship—Spaceship Earth. We have the 150 admirals in their 150 staterooms each trying to run their respective stateroom as if it were a separate ship. We have the starboard side admirals’ league trying to sink the port side admirals’ league. If either is successful in careening the ship to drown the ‘‘enemy’’ side, the whole ship will be lost.
83 Long ago the world’s great religions learned how to become transnational or more effectively supranational. Next the world’s great ideologies learned how to become supranational. Most recently the world’s largest financial enterprise corporations have become completely supranational in their operation. Big religion, ideologies, and businesses alike found it intolerable to operate only within 150 walled-in pens. Freeing themselves by graduating into supranational status, they have left all the people in the 150 pens to struggle with all the disadvantages of 150 mutually opposed economic policies. The European Economic Community is a local attempt to cope with this world problem.
84 The United States of America is not a nation. Nations are large tribes of humans that have been geographically isolated for millennia and have progressively inbred the physical types surviving under those unique geographical conditions. As mentioned, the U.S.S.R. had 146 naturally evolved ‘‘nations’’ to integrate, the physiognomies of each U.S.S.R. nation looking quite different from the others’. The United States of America is a cross-breeding integration of humans from all the nations of the planet Earth; though often speaking of itself as the United States of America, it is not America. Its population is only one-half that of North and South America. The North Americans, consisting of Canadians, the U.S. citizens, and Mexicans, are evolutionarily cross-breeding into a single hybrid family of world humans.
85 As a sequel to the foregoing scientific data (see Chapter 1, pp. 77--82), which proves the invalidity of humanity’s assumption of a plurality of different races and classes of humans to exist on our planet, the computer will be able to help in discovering the swiftest course for humanity to pursue in order to free itself of such self-deception. The computer can also disclose the economic savings of humanity to be accomplished by elimination of race, class, and creed differentials. The computers can and will show the increases in commonwealth to be realized by such elimination of false premises in social judgments.
86 World Gaming produces truthful, ergo corresponding, insights that are popularly communicable by world-around, satellite-relayed television, the practical workings of which, and their demonstrably favorable results for all, may readily induce agreeing vision and courage on the part of all individuals of spontaneously and progressively intercooperative humanity.
87 It is the invisibility of the alloys and chemistries and of the electronic circuitry of the design science revolution which finds that revolution to be as yet uncomprehended and ignorantly opposed by humanity’s reliance only on yesterday’s politically visible means of problem-solving. It is both the invisibility and misinformedness that occasions the lack of spontaneous popular support of the invisible design science revolution by the most powerful political and money-making systems. Big government can see no way to collect taxes to run its bureaucracy if people are served directly and individually by daily cosmic-energy-wealth income. Money-makers cannot find a way of putting meters between people and the wind, Sun, waves, etc. Neither big government nor big business pays any serious attention to the fact that we can live on our energy income, rather than on nature’s energy savings account (fossil fuels), or by burning our Spaceship Earth’s physical hull, which consists entirely of atomic energy in the form of matter.
88 In 1969 I initiated, and students developed, what have since become annual World Game seminars, attended by university faculties, students, scientists, engineers, and government officials—for its first three years at Southern Illinois University, next at the University of Southern California, and thereafter for four years at the University of Pennsylvania, and for one year at the University of Massachusetts. In 1979 the seminar was conducted partially at New York University and partially at the University of Pennsylvania; in 1980, at the University of Pennsylvania.
89 Seven years ago the World Game’s annual research activity culminated in a book written by Medard Gabel, Energy, Earth, and Everyone (Doubleday, rev. ed., 1980), which demonstrated beyond any argument that humanity can carry on handsomely and adequately when advantaged only by its daily energy income from the Sun-gravity system. World Game also published a second book by Medard Gabel, Ho-Ping: Food for Everyone (Doubleday, 1979)-this time on world food resources, which shows that we can take ample care of all human food needs. The 1979 World Game was participated in by many experts on world food matters.
90 World Game will become increasingly effective in its prognoses and programming when the world-around, satellite-interrelayed computer system and its omni-Universe-operative (time-energy) accounting system are established. This system will identify the kilowatt-hour-expressed world inventory of foods, raw and recirculating resources, and all the world’s unique mechanical and structural capabilities and their operating capacities as well as the respective kilowatt-hours of available energy-income-derived operating power with which to put their facilities to work. All the foregoing information will become available in respect to all the world-around technology’s environment-controlling, life-sustaining, travel-and communication-accommodating structures and machines.
91 All the sulphur coming annually out of all the chimneys around the world exactly equals the amount of new sulphur being mined and distributed annually to keep world industry going. The people who let the sulphur go into the air are not in the sulphur business.
92 World government will require all industries to install the already-successfully-proven technology and therewith precipitate and recover all their profitwise-unwanted chemical by-products. Underwriting all those costs of installation and operation, world government will give tax credits to all those industries complying with the order, so that those industries can compete with those in the industry who do not have such pollution problems. World government will then stockpile all the chemical substances recovered from all previous liquid, gaseous, or solid dumpings, turnings, or runnings-off-known ignorantly as ‘‘pollution.’’ The value of the recovered resources will more than offset the tax rebates given by the government in order to enforce precipitation. All the chemical substances in all their states are essential to the maintenance of the integrity of eternally regenerative Universe. Nature has no ‘‘pollution.’’ This is a word coined in human ignorance regard-ing the presence of the right chemicals being released in the wrong places by those who profit only through selfish preoccupation and nonconsideration of others. The hour-to-hour changes in the inventory of world-government stockpiling of all recirculatable substances will be constantly fed into the world-integrated computer together with locations and summaries of the total inventories available for new tasks. World government will replace altogether all the scrapmongers who, to increase prices, hold their products off the market until they become scarce.
93 World Game records make it clear that the big money-makers of early U.S.A. history, those who funded the Harvard Business School, the Wharton School of Finance, etc., may have made their money in ways that were legal but ruthlessly scheming. The students at today’s business schools are not given courses on how to cheat your mother-in-law or how to sell your friends short. Because the business schools make it plausible that fortunes may be won in a legal manner, we have present-day business executives trying to find legal ways of getting the public’s money.
94 World Gaming makes it eminently clear that the simplest way for top executives of the supercorporations to make profits and keep their own salaries rising is to make their corporation the first in its field to raise prices despite any government, public, or labor opposition. The second way is to cut down on personnel at the retailing level and to force customers to wait in lines. No single human waiting line seems too formidable by itself, but if we consider all those standing in all the lines at all the different airlines at all the world’s airports—as the computer does—and all the people wanting to secure an airline ticket waiting for half an hour on the telephone after hearing the ticket clerk’s ‘‘Please hold,’’ and all the people waiting for twenty minutes to place their orders in all the restaurants around the world, we discover the billions of human hours sacrificed daily by people whose time is of high value. Those in lines are being legally robbed of billions of their life-hour dollars, which go to the corporate profit account as savings in labor costs.
95 All the banks and airlines are now placing in their foyers chrome metal standards suspending velvet ropes within which the queue of customers may be neatly snaked. Airplanes have been squeezing paying passengers closer and closer together in wider planes until as many as eleven people sit abreast today.
96 The World Game-maintained inventory of socially abundant resources breaks down into eight main categories:
97 Reliably operative and subconsciously sustaining, effectively available twenty-four hours a day, anywhere in the Universe: gravity, love.
- 1.
- Available only within ten miles of the surface of the Earth in sufficient quantity to conduct sound: i.e., the complex of atmospheric gases whose Sun-induced expansion on the sunny side and shadow-side-of-the-world induced contraction together produce the world’s winds, which in turn produce all the world’s waves.
- 1.
- Available in sufficient quantity to sustain human life only within two miles above planet Earth’s spherical surface: oxygen.
- 1.
- Available aboard our planet only during the day:
9899sunlight.
- 1.
- Not everywhere or everywhen available: water, food, clothing, shelter, vision, initiative, friendliness.
- 1.
- Only partially available for individual human consumption, being also required for industrial production: e.g., water.
- 7.
- Not publicly available because used entirely by industry: e.g., helium.
- 1.
- Not available to industry because used entirely by scientific laboratories: e.g., moon rocks.
100 World Game’s integrated world computer system will have the task of differentiating out the abundant resources and facilities from the scarce, and differentiating the scarce into degrees of scarcity as well as into the day-to-day fluctuations of the borderline cases. The computer will keep constant track of where the resources are geographically located or where they are traveling. That which is in constant abundance is 100-percent socializeable. That which is scarce must be reserved for tasks that serve all society in general. The element oxygen in the atmosphere is in abundance at sea level and need not be distributed by artifacts. Oxygen at 11,000 feet and more above sea level is critically scarce and must be compressed into tanks and distributed for breathing through masks and tubes.
101 The gas helium is very scarce on planet Earth. It has very important, unique characteristics. Number one, it is not flammable, as is hydrogen, though it weighs almost as little as hydrogen. Helium, though the socially theoretical property of everyone, becomes useless to anyone if compressed into four billion separate bottles, each of which is distributed to each of our at-present four billion Earthians. There are a number of technical tasks that helium can perform to the advantage of all humanity, all of which can be programmed into the computer.
102 The relative abundance of the ninety-two regenerative chemical elements in the thus-far-known Universe is about the same as the inventory of their relative abundance on Earth. The relative abundance of the chemical elements is also approximately the same as that of their occurrence in the organisms of the human bodies. All this data and all the tasks that can be performed by each element to the greatest advantage of all humanity will be programmed into the world-integrated computers to make it evident to all humanity which eco-technological strategy at any given time will produce the highest advantage for all, against which information it can be determined what alternative advantages might attend implementing and supplying the essentials for realization of newly proposed invention initiatives of various humans.
103 It was World Game that asked, as described before, one of the world’s greatest oil geologists, Frangois de Chadenedes, if he could write an accurate scenario of nature producing petroleum on planet Earth through the photosynthetic transformation-into-hydrocarbon of Sun radiation by the vegetation and algae and the succession of events following their transformation as the vegetation is consumed by other biologicals, or is transformed into various residues, all of which are blown by winds or washed by streams and gradually accumulate in various geo-graphical locations and become progressively buried within the planet’s outer crust. Thereafter there were various heats and pressures (caused by ice ages, etc.), earthquakes, or deep burial below water or soil until those chemical heats and pressure conditions occurred which are essential to the production of petroleum. De Chadenedes said he could, and after a year he presented us with the scenario with all of its time increments and pressure conditions spelled out. We then asked him to figure how much it would cost nature per each gallon of petroleum for that much pressure and heat for that much time, were it calculated at the retail rate for that much energy for that length of time as charged us by the public utilities. The cost came to well over a million dollars per gallon.
104 Since World Game’s accounting system is that of the Universe’s own time-energy intertransforming requirements, we must accept as cosmically unquestionable this costing of petroleum, coal, and gas resources, which nature has been syntropically importing and accumulating on planet Earth in order, ten billion years hence, to turn the Earth into an energy-exporting (entropic) star.
105 For this reason World Game considers all fossil fuels to be nature’s own savings account, deposited in our ‘‘Earth bank’’ and not to be stolen by exploiters. Everyone knows that we should live on our (energy) income and not our savings account. Nor should we burn our capital-account production equipment in order to produce meter-marketable energy, for there will soon be no further production capability. Atomic energy by fission or fusion constitutes burning our terrestrial production equipment.
106 As mentioned, World Game finds that 60 percent of all the jobs in the U.S.A. are not producing any real wealth—i.e., real life support. They are in fear-underwriting industries or are checking-on-other-checkers, etc. The majority of the jobs occasion the individuals using three to four gallons per day in their automobiles to go to and from work-at true cosmic costing this means four million dollars per worker per day. Obviously the computer finds that it would save the planet Earth’s energy account $500 trillion a day to give all the non-wealth-producing workers their full pay to stay at home.
107 In the same way the World Game’s world-around-integrated computers will show that it will save-pay handsomely to pay all professors and teachers in full to stay at home or in their laboratories and relinquish all teaching to video cassettes, whose selectable programs are to be called out by the individual students of all ages around the world to be shown on their home television sets. The old educational facilities and a small fraction of individual teachers who love most to teach will use the old educational facilities within which to produce the cassette programs.
108 The computer will prove to society that it will pay to introduce automation wherever feasible and to allow the machines to work twenty-four-hour days while paying yesterday’s workers in full to stay home. Only those who love each particular technology will keep the world-around video education in operation. Those who pass the exams to qualify for such working will not be paid for it. They will act as does any amateur athlete-doing what they do for the love of it. This competing to qualify for all the production and service jobs will govern all work. The work will not be paid for. Everything the individual needs is already paid for. Rudyard Kipling’s ‘‘L’Envois’’ tells the story.
109 When Earth’s last picture is painted, And the tubes are all twisted and dried, The oldest of colors have faded
110 And the youngest of critics have died, We shall rest
111 And well shall we need to Lie down for an eon or two
112 ’Ti/ the master of all good workmen Shall put us to work anew.
113 Then only the master shall praise us, And only the master shall blame,
114 No one will work for money, And no one will work for fame.
115 But all for the love of the working And each in his separate star Shall draw the thing as he sees it For the God of things as they are.
116 World Game shows that we can discontinue newspapers and save the trees for fuel-alcohol production. World Game finds that all news can be disseminated by television and that computers can keep track of all the information that fills the advertising and want-advertisement pages, and any individual looking for any kind of opportunity can get the matching information from the computer in seconds. Individuals can go shopping by cable television.
117 Local Universe is the term used by World Game to identify the macro-cosmic limits of human observation. These macro-limits are identified as the radius of the present maximum phototelescopic-and-radar-reached information (in 1980 the spherical sweepout of an approximately eleven-and-one half-billion-light-year radius) around planet Earth in all directions.
118 World Game takes the inventory of relative abundance of all the chemical elements present within that radius as spectroscopically analyzed by the light received in all directions around us from all the stars of all the galaxies within that eleven-and-one-half-billion-light-year radial distance.
119 World Game takes the relative abundance of all the chemical elements thus far found on planet Earth. The local Universe inventories and the Earthian inventory of the relative abundance are somewhat similar, as is the relative abundance of the chemical elements present or acceptably present in human beings’ bodies. The Earthian inventory includes all the isotopes of all the chemical elements and the relative abundance of the latter. In respect to the Earthian abundance, some of the elements are so relatively plenitudinous as to make them available for various universal technological uses; they are therefore socializable, but only when employed with other elements in instruments, machinery, structures, medicines, and nutriment.
120 World Game notes that gold is the most electrically conductive of all elements. It is also the most highly reflective of all metals, and therefore has many functional uses. New computer circuiting and such functions as the new laser energy beaming with rubies will occupy the majority of the rare metals and jewels.
121 Rubies function in producing laser beams, etc. Diamonds, being the hardest of all elements, have many cutting and other technical functions. All the rare stones and metals will have industry’s unique industrial tasks to perform. The question then arises as to who will determine which technological initiatives should have prior access to the inherently scarce, high-advantage functionings of the scarce and rare inventories of chemical elements.
122 World Game finds that the computers fed with all the relevant energy efficiency facts will be able to demonstrate which uses will produce the greatest long-term benefit for all humanity.
123 World Game foresees that the greatest problems for humanity to solve in the future will be how to accommodate the initiatives of millions of humans who, freed from muscle-and nerve-reflexing jobs, find their inventory of past experiences and their minds integrating synergetically to envision ever greater advantages to be realized for humanity. We will realize this age of regenerative inventing which is rendering humans very effective in their cosmic functioning as local Universe information-gatherers and local Universe problem-solvers in support of the integrity of eternally regenerative Universe.
126 I consider it essential to pay all my bills in the swiftest possible manner. In whatever system I find myself I commit myself to ‘‘play the game,’’ for I am not a political revolutionary; I am a design science revolutionary.
127 Responding to criticism by individuals who said that the reason Buckminster Fuller was not trying to ‘‘earn his living’’ was because he was incapable of doing so, I told one of my audiences in 1947 about Obnoxico, a theoretical enterprise I had invented through which I could make vast amounts of dollars in one year on an entirely legal basis—but one as typically undesirable to me as is all money-making.
128 I said, ‘‘You have to decide whether you want to make money or make sense, because the two are mutually exclusive.’’
129 I do not consider it to be money-making when I insist upon being refunded for the development and overhead cost of the services I perform annually for others, which performance I undertake only in response to the requests of others.
130 The private-enterprise corporation called Obnoxico was schematically designed only to serve as an object lesson. Obnoxico was designed to exploit the most sentimental weaknesses of humanity. In my theoretical Obnoxico’s catalog the number-one item suggested that on the last day that your baby wears diapers you very carefully remove them, repin them empty, and stuff them full of tissue paper in just the shape in which they were when last occupied by your baby. You pack this assembly care- fully into a strong corrugated-paperboard container and send it to Obnoxico, which will base-metallize the diapers, then gold—or silverplate them and send them back to you to be filled with ferns and hung in the back window of your car. The easily forecastable profits from this one item ran into millions of dollars per year.
131 Eagerly my friends of 1947 on being told of Obnoxico joined in the fun and began inventing items for its catalog. Next they began sending me Obnoxico items then beginning to come on the market in 1950 for the first time and as advertised in magazines: plastic pebbles for your garden walk and the now-prevalent, but then-new, plastic flowers.
132 I then showed how the contributors of the original items sent to me in fun-to keep the joke going-could be persuaded to accept shares in Obnoxico in exchange for their contributions. Then the Faustian aspect of the enterprise revealed itself, for it was clearly foreseeable that the stockholders would swiftly become so rich that they would tend to take the whole matter seriously. Overnight they would lose their sense of humor as their greed was stimulated and they became ruthlessly deliberate exploiters of humanity.
133 Somehow or other the theoretical Obnoxico concept has now twenty-five years later become a burgeoning reality. Private enterprise is now building airports with ever-longer walkways and hotels with ever-increasing numbers of levels of ground-floor and basement arcades to accommodate the ever more swiftly multiplying Obnoxico stores.
134 Human beings traveling away from home with cash in their pockets, thinking fondly of those left behind or soon-to-be-joined loved ones, are hooked by the realistic statuettes of four-year-old girls and boys with upturned faces saying in a cartoon ‘‘balloon,’’ ‘‘What did you bring me, Daddy?’’
135 As the banking system pleads for more savings-account deposits (so that they can loan your money out to others at interest plus costs) the Obnoxico industry bleeds off an ever-greater percentage of all the potential savings as they are sentimentally or jokingly spent for acrylic toilet seats with dollar bills cast in the transparent plastic material, two teddy bears hugging an alligator, etc.
136 World Game is Anti-Obnoxico and commits itself to making Obnoxico and allied activities obsolete rather than attacking it directly.